Making letters in Blender
This tutorial will teach you how to make simple letters for your map in Blender and export them as MD3 models, along with textures/shaders.
Getting started
- Download and install Blender.
- Open Blender, create a new General project.
- Before starting, install the MD3 export plugin.
- Unzip the file to a location of your choice.
- In Blender, go to
Edit
->Preferences
->Add-ons
- Select
Install...
at the top, browse to the extracted file and selectInstall Add-on
- Click on the checkbox next to the plugin to enable it. The plugin should now be visible under
File
->Export
->MD3 (+shaders)
Creating the letters
- Delete everything in
Scene Collection
- Press
Add
button on top left orShift + A
and selectText
- Go to object data properties menu: green
a
symbol on right side menu. - Under
Paragraph
->Alignment
, set bothHorizontal
andVertical
alignment toCenter
. - Under
Font
, press the folder icon next toRegular
text field and select your desired font. - Unless you want your text to be 2D (why?), go to
Geometry
andExtrude
the text to your liking. - Hit
TAB
to edit your text. - Select
Object Mode
from the top left.
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- Right click on 3D window and select
Convert to Mesh
. - Under
Object Properties
,Scale
section, pump it up like 40x.
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Texturing
- Navigate to
Material Properties
menu, red ball thing on right side menu. - Hit
New
and press the small circle next toBase Color
and selectImage texture
. Click the folder icon and find your desired texture. - Change the material name to match your texture / shader path. If using a shader, do not specify a file extension.
- Select
UV Editing
tab at the top. - On right side window press
A
to select everything, press theUV
button at the top and selectUnwrap
- If you want to scale the texture, press
A
->X
->S
on the left side window and move your mouse to scale. - Go back to the
Layout
tab at the top - Select
Modifier Properties
on the right,Add Modifier
->Triangulate
- At the bottom of the 3D view, there are animation controls; set
End
to 1 - Make sure your object is selected, and go to
File
->Export
->MD3 (+shaders)
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Results
Tutorial by Fate